Research output per year
Research output per year
Professor
Accepting PhD Students
PhD projects
Development of Games for Learning (across number of disciplines/levels of education)
Application and Evaluation of Digital Technologies from the End User Viewpoint (range of applications and uses)
Encouraging Active Learning through Student Engagement and Partnership
Increasing diversity in STEM particularly those from under represented groups
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review