Computer Science
Mobile Device
100%
User
80%
Laboratory Experiment
60%
Mobile Situation
60%
Measurement Unit
40%
Baseline Condition
40%
Internet
40%
Human-Computer Interaction
40%
Programs
40%
Contexts
35%
Risk Assessment
33%
World Wide Web Search
33%
Design
33%
Complexity
26%
Task Performance
26%
Information Technology
20%
Search Behavior
20%
Longer Distance
20%
User Experience
20%
Development Community
20%
Agile Approach
20%
Mobile Computing
20%
Behavior Model
20%
Mobile Application
20%
Questionnaire
17%
Task Completion Time
13%
Quantitative Data
13%
Laboratory Study
13%
Real World
13%
Reduced Ability
13%
Artificial Intelligence
13%
Qualitative Data
13%
Teams
13%
Standards
13%
Computing
13%
Computer
13%
Survey
10%
Power Management
10%
Consumer Electronics
10%
Human Computer Interaction
10%
Communication
10%
Mobile Information
10%
Social Sciences
Information
80%
Backpacker
40%
Technology
40%
Program
40%
Research
36%
Support
29%
Specific Industry
26%
Information Science
26%
Enterprises
26%
Universities
26%
Level of Information
26%
Legal Decision
21%
Information Literacy
20%
Coastal Zones
20%
Men
18%
Groups
17%
Evidence
14%
Deception
14%
Experiments
13%
Professional Personnel
13%
Consultants
13%
Lead
13%
Publication
13%
Postgraduates
13%
Laboratory
13%
Standards
13%
Materials
13%
Inclusion
13%
Police
13%
Grants
13%
Academic Teaching Personnel
13%
Computers
13%
Consumers
12%
Measure
10%
Young People
10%
Deskilling
10%
Mountains
10%
Practice
10%
Investigation
10%
Interaction
10%
Communities
10%
Planning
10%
Leisure
10%
Electronic Engineering
10%
Communication
10%
Interviews
10%
Surveys
10%
Psychology
Groups
87%
Questionnaires
62%
Wellbeing
57%
Social Media
42%
Deception
40%
Mobile Device
40%
Complexities
26%
Performance Task
26%
Physiological Measure
22%
Psychology
22%
Eye Movement
22%
Abilities
22%
Happiness
20%
Psychophysiology
20%
Adoption
20%
Information Technology
20%
Judgement
20%
Emotion
20%
Resiliency
13%
Qualitative
13%
Communication
10%
Mixed Methods
10%
Negative Affect
10%
Positive Emotion
10%
Interviews
10%
Journey
10%
Human Computer Interaction
10%
Positive Affect
10%
Search Engine
10%