Nic Whitton

Professor of Digital Learning and Play, Professor

Accepting PhD Students

PhD projects

I am interested in supporting projects in the following areas:
* the design of educational games to meet learning outcomes or engagement objectives;
* explorations of player experience and game experience design;
* social justice, inclusivity and gaming;
* the use of technology in adult education;
* educational escape game design.

Willing to speak to media

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  • 2024

    Digital play and learning

    Whitton, N., 18 Jun 2024, How to Use Digital Learning with Confidence and Creativity. Ó Súilleabháin,, G., Lanclos, D. & Farrelly, T. (eds.). 1st ed. Cheltenham, United Kingdom: Edward Elgar, p. 141–148 8 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • Introduction

    Whitton, N. & Nørgård, R. T., 12 Dec 2024, The Playful University: Philosophy, Pedagogy, Politics and Principles. Nørgård, R. T. & Whitton, N. (eds.). 1st ed. London, United Kingdom: Taylor & Francis, p. 1-19 19 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • Principles for the Playful University

    Nørgård, R. T. & Whitton, N., 12 Dec 2024, The Playful University: Philosophy, Pedagogy, Politics and Principles. Nørgård, R. T. & Whitton, N. (eds.). 1st ed. London, United Kingdom: Taylor & Francis, p. 293-307 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • The Naked University

    Whitton, N., 12 Dec 2024, The Playful University: Philosophy, Pedagogy, Politics and Principles. Nørgård, R. T. & Whitton, N. (eds.). 1st ed. London, United Kingdom: Taylor & Francis, p. 250-266 17 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • 2022

    Creating a Naked University

    Whitton, N., 6 Dec 2022, Leading Innovation and Creativity in University Teaching: Implementing Change at the Programme Level. Nolan, S. & Hutchinson, S. (eds.). 1st ed. London: Routledge, p. 86-96 11 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • 2021

    Utilizing digital educational games to enhance adult learning

    Cordie, L., Lin, X. & Whitton, N., 19 Mar 2021, Research Anthology on Adult Education and the Development of Lifelong Learners. Hershey, US: IGI Global, p. 933-958 26 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    1 Citation (Scopus)
  • 2013

    Disrupting the magic circle: The impact of negative social gaming behaviours

    Remmele, B. & Whitton, N., 30 Nov 2013, Psychology, Pedagogy, and Assessment in Serious Games. IGI Global, p. 111-126 16 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    18 Citations (Scopus)
  • 2009

    Learning and teaching with computer games in higher education

    Whitton, N., 2009, Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. IGI Global, p. 18-33 16 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    20 Citations (Scopus)
  • 2008

    Innovative induction with alternate reality games

    Whitton, N., Whitton, P., Jones, R. & Wilson, S., 2008, 2nd European Conference on Games Based Learning, ECGBL 2008. Stansfield, M. & Conolly, T. (eds.). Dechema e.V., p. 499-506 8 p. (Proceedings of the European Conference on Games-based Learning; vol. 2008-January).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    3 Citations (Scopus)