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Personal profile

Research interests

Phil is interested in engaging and empowering populations – especially the digitally marginalised - to understand and utilise the technology that impacts on their lives, in particular with their health and wellness, education and engagement with society. He is interested in working alongside participants, academics and industrial partners to enable, teach and develop technology-enabled experiences that deliver engagement and empowerment across a wide range of platforms, from IOT to web-apps to VR to tangible artefacts.

Biography

Phil has a rich and varied history in Human Computer Interaction, Internet of Things, Informatics, Data Visualisation, Computer Graphics, Virtual Reality and Games.

He began his career as a games developer focusing on AI and graphics, then moved into academia where he managed Newcastle University's Virtual Reality facility for more than 10 years and a Fabrication Lab for more than 3 years.

His research career started in Educational Technology, and he was awarded his PhD in 2015. Since then he has worked on a wide range of projects from Educational Technology to Medical Informatics to Internet of Things.

He is currently working on the hiCraft project, exploring the links between Internet of Things and Digital Health.

Education/Academic qualification

Philosophy, PhD

26 Oct 201531 Dec 2099

Award Date: 26 Oct 2015

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