Accepting PhD Students

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Personal profile

Biography

Steve Gibson is an interactive media artist, interface designer, electronic musician, and media curator with and an on-going practice that spans many disciplines. He is currently Associate Professor in Innovative Digital Media at Northumbria University. Steve has also had immediately publicly facing roles as Director for the Media Art event Interactive Futures (2002-07), and as co-owner of a media company in Victoria, Canada, Limbic Media Corporation (2007-14). He is primarily interested in transdisciplinary collaborations between art, design and computing, and has concentrated his research work on tactile and physical interfaces that enable a healthier relationship with technology.

Steve Gibson has presented at many world-leading venues including Ars Electronica, the Whitney Museum of American Art, the National Museum of Scotland, Banff Centre for the Arts, Digital Art Weeks, the European Media Arts Festival, ISEA, and Cabaret Voltaire, Zurich. His published work has appeared in Leonardo Electronic Almanac, Springer, St. Martin’s Press, and MIT Press. His co-authored book Live Visuals: History, Theory, Practice will be published by Routledge in 2022. He is currently working with Northern Dance Newcastle on a movement-based audio-visual project, Ephemera.

 

Research interests

1. Real-Time and Live Visuals – I am interested in the varied uses of Visuals in a real-time context, including performance, live cinema, gaming, projection mapping and information systems. Both my theoretical and practical research has been primarily concerned with this topic. I ran an AHRC-sponsored research network on Real-time Visuals in 2013-14 that culminated in a publication on Live Visuals for Leonardo Electronic Almanac. I am currently writing a co-authored book on Live Visuals to be publshed by Routledge in 2022.

2. Motion-tracking – I have worked on motion-tracking technologies for the past twenty-years plus. I have been lead beta-tester for the Gesture and Media System tracking environment for the past twenty years. My work with these systems has included creating behaviours for controlling video playback with user-motion, multi-user sharing of immersive environments over high-speed networks, integration of various media – sound, light, video, text, spoken word - with body movement, and design of 3D spaces for multi-user interaction with immersive environments. I have worked on a project in this area with Northern Dance, funded through Creativity Works/European Regional Diversification Fund (ERDF), and am currently working on a funded ERDF Funded project with them.

3. Intelligent gaming – Between 2007 and 2016 I completed a project called Grand Theft Bicycle in which the user interaction is achieved by outfitting a stationary bicycle with sensors. This is part of my on-going interest in physical computing, and more particularly forms the core of a long-term research goal to create a series of interfaces that encourage users to physically interact with technologically based environments.

4. Transdisciplinarity, as evidenced by a new generation of researchers who work across different disciplines. These researchers work not just collaboratively but employ the skill-set from one discipline and apply it to another becoming transliterate individuals. I co-edited a Springer volume entitled Transdisciplinary Digital Art.

Education/Academic qualification

Other Technologies, PhD, SUNY Buffalo

15 Aug 19881 Jun 1992

Award Date: 1 Jun 1992

Music, MA, University of Victoria BC

1 Sep 19851 Jun 1987

Award Date: 1 Jun 1987

Music, BA, Trinity Western University

1 Sep 19804 Jun 1984

Award Date: 4 Jun 1984

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