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Playing Out with IoT
Vines, John
(PI)
Overview
Fingerprint
Research output
(3)
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
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Psychology
Internet-Of-Things
100%
Physical Activity
50%
Interactivity
50%
Systematic Review
50%
Social Support
25%
Community Resources
25%
Decision Making
25%
Self-Monitoring
25%
Gaming
25%
Child Development
25%
Thematic Analysis
25%
Qualitative Method
10%
Social Play
10%
Computer Science
Internet-Of-Things
50%
Prototype Design
10%
Interaction Design
10%