A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners

Isara Kongmee, Alison Pickard, Rebecca Strachan, Catherine Montgomery

Research output: Contribution to journalArticlepeer-review

15 Citations (Scopus)
21 Downloads (Pure)

Abstract

Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers.
Original languageEnglish
Pages (from-to)1-15
JournalInternational Journal of Virtual and Personal Learning Environments
Volume3
Issue number4
DOIs
Publication statusPublished - Oct 2012

Keywords

  • MMORPG
  • virtual environment
  • second language learning
  • online education
  • e-learning
  • online gaming
  • personalized learning

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