A game-based learning design for virtual flipped classrooms

Eleni Dermentzi*, Maria Athanasiou

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Abstract

Game-based learning and the flipped classroom method are relatively new approaches of engaging university students and enhancing their learning experience. A review of the literature shows that there are important areas that need to be further examined including how students’ self-reflection process can be supported in game-based learning and/or flipped classroom environments and the circumstances, under which these approaches are effective. This developmental paper presents a learning design that uses game-based learning and learning analytics to support a flipped classroom that runs fully online. The learning design will be used for the delivery of a Degree Apprenticeship module, offered by a UK Business School. The paper concludes with a brief discussion of the proposed methodology that will be followed to evaluate the learning design.
Original languageEnglish
Title of host publicationUK Academy for Information Systems Conference Proceedings 2021
PublisherAIS Electronic Library
Publication statusPublished - 24 Mar 2021
EventUKAIS 2021 Annual Conference -
Duration: 23 Mar 202124 Mar 2021
https://www.ukais.org/ukais-conference/ukais2021/

Conference

ConferenceUKAIS 2021 Annual Conference
Period23/03/2124/03/21
Internet address

Keywords

  • serious games
  • flipped classroom
  • learning analytics
  • game-based learning

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