Projects per year
Abstract
Game-based learning and the flipped classroom method are relatively new approaches of engaging university students and enhancing their learning experience. A review of the literature shows that there are important areas that need to be further examined including how students’ self-reflection process can be supported in game-based learning and/or flipped classroom environments and the circumstances, under which these approaches are effective. This developmental paper presents a learning design that uses game-based learning and learning analytics to support a flipped classroom that runs fully online. The learning design will be used for the delivery of a Degree Apprenticeship module, offered by a UK Business School. The paper concludes with a brief discussion of the proposed methodology that will be followed to evaluate the learning design.
Original language | English |
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Title of host publication | UK Academy for Information Systems Conference Proceedings 2021 |
Publisher | AIS Electronic Library |
Publication status | Published - 24 Mar 2021 |
Event | UKAIS 2021 Annual Conference - Duration: 23 Mar 2021 → 24 Mar 2021 https://www.ukais.org/ukais-conference/ukais2021/ |
Conference
Conference | UKAIS 2021 Annual Conference |
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Period | 23/03/21 → 24/03/21 |
Internet address |
Keywords
- serious games
- flipped classroom
- learning analytics
- game-based learning
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Dive into the research topics of 'A game-based learning design for virtual flipped classrooms'. Together they form a unique fingerprint.Projects
- 1 Finished
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Enhancing education and training through data-driven adaptable games in PBL-led flipped classrooms
Dermentzi, E. (PI)
1/01/19 → 31/12/21
Project: Other