Game-based learning and the flipped classroom method are relatively new approaches of engaging university students and enhancing their learning experience. A review of the literature shows that there are important areas that need to be further examined including how students’ self-reflection process can be supported in game-based learning and/or flipped classroom environments and the circumstances, under which these approaches are effective. This developmental paper presents a learning design that uses game-based learning and learning analytics to support a flipped classroom that runs fully online. The learning design will be used for the delivery of a Degree Apprenticeship module, offered by a UK Business School. The paper concludes with a brief discussion of the proposed methodology that will be followed to evaluate the learning design.
|Title of host publication||UK Academy for Information Systems Conference Proceedings 2021|
|Publisher||AIS Electronic Library|
|Publication status||Published - 24 Mar 2021|
|Event||UKAIS 2021 Annual Conference - |
Duration: 23 Mar 2021 → 24 Mar 2021
|Conference||UKAIS 2021 Annual Conference|
|Period||23/03/21 → 24/03/21|