A sketch-based gesture interface for rough 3D stick figure animation

Chen Mao, Sheng-feng Qin, David Wright

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

32 Citations (Scopus)

Abstract

This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of thickness contrast as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.
Original languageEnglish
Title of host publicationProceedings of the Eurographics Workshop on Sketch-Based Interfaces and Modeling 2005
EditorsTakeo Igarashi, Joaquim Armando Pires Jorge
Place of PublicationAire-la-Ville
PublisherThe Eurographics Association
Pages175-183
ISBN (Print)9783905673302
DOIs
Publication statusPublished - 2005
EventEurographics Workshop on Sketch-Based Interfaces and Modeling - Dublin
Duration: 1 Jan 2005 → …

Conference

ConferenceEurographics Workshop on Sketch-Based Interfaces and Modeling
Period1/01/05 → …

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