An Augmented Reality Game using Face Recognition Technology

Tom Feltwell, Gavin Wood, Conor Linehan, Shaun Lawson

Research output: Contribution to conferencePaper

2 Citations (Scopus)
21 Downloads (Pure)

Abstract

In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.
Original languageEnglish
DOIs
Publication statusPublished - 10 Jun 2017
EventDIS '17 - 2017 ACM Conference on Designing Interactive Systems - Edinburgh, UK
Duration: 10 Jun 2017 → …

Conference

ConferenceDIS '17 - 2017 ACM Conference on Designing Interactive Systems
Period10/06/17 → …

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