In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.
|Publication status||Published - 10 Jun 2017|
|Event||DIS '17 - 2017 ACM Conference on Designing Interactive Systems - Edinburgh, UK|
Duration: 10 Jun 2017 → …
|Conference||DIS '17 - 2017 ACM Conference on Designing Interactive Systems|
|Period||10/06/17 → …|