Abstract
In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.
| Original language | English |
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| Publication status | Published - 10 Jun 2017 |
| Event | DIS '17 - 2017 ACM Conference on Designing Interactive Systems - Edinburgh, UK Duration: 10 Jun 2017 → … |
Conference
| Conference | DIS '17 - 2017 ACM Conference on Designing Interactive Systems |
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| Period | 10/06/17 → … |