An optimization approach to believable behavior in computer games

Yifeng Zeng*, Hua Mao, Fan Yang, Jian Luo

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Many artificial intelligence techniques have been developed to construct intelligent non-player characters (NPCs) in computer games. As games are gradually becoming an integral part of our life, they require human-like NPCs that shall exhibit believable behavior in the game-play. In this paper, we present an optimization approach to designing believable behavior models for NPCs. We quantify the notion of believability using a multi-objective function, and subsequently convert the achieving of believable behavior into one function optimization problem. We compute its analytical solutions and demonstrate the performance in a practical game.

Original languageEnglish
Title of host publicationAgents and Data Mining Interaction - 8th International Workshop, ADMI 2012, Revised Selected Papers
Pages81-92
Number of pages12
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event8th International Workshop on Agents and Data Mining Interaction, ADMI 2012 - Valencia, Spain
Duration: 4 Jun 20125 Jun 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7607 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Workshop on Agents and Data Mining Interaction, ADMI 2012
Country/TerritorySpain
CityValencia
Period4/06/125/06/12

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