Apps for art’s sake: resistance and innovation

Jo Briggs, Mark Blythe

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    3 Citations (Scopus)
    43 Downloads (Pure)

    Abstract

    The paper reports on the growing phenomena of art-making on mobile devices and contributes findings from two studies of artists' responses to iPad painting apps: the first is a series of exploratory workshops where artists were recruited to engage with a range of art apps, the second is a series of in-depth interviews with two artists who had incorporated the device and Brushes app into their painting practice over a period of months and years. The artists in both studies generally agreed that the devices and apps were easy to use and enjoyable but remained ambivalent about the technologies and outcomes. Although there was excitement around new creative possibilities there were also tensions around the status of the work being produced. The paper reflects on the role of popular digital production apparatus and information exchange on the constitution of artist-identities at a time of rapid techno-cultural change. It argues that while tablet computing and art apps have democratized certain artistic processes these technologies have generated conflict with traditional conceptions of art and curation.
    Original languageEnglish
    Title of host publicationProceedings of 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2013
    Place of PublicationNew York
    PublisherACM
    Pages45-54
    Number of pages10
    ISBN (Print)9781450322737
    DOIs
    Publication statusPublished - 27 Aug 2013
    EventMobileHCI 2013 : 15th International Conference on Human-Computer Interaction with Mobile Devices and Services - Munich, Germany
    Duration: 27 Aug 2013 → …

    Conference

    ConferenceMobileHCI 2013 : 15th International Conference on Human-Computer Interaction with Mobile Devices and Services
    Period27/08/13 → …

    Keywords

    • Digital culture
    • digital art
    • apps
    • tablet devices
    • iPad
    • leisure
    • identity
    • authorship

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