ARcheoBox: Engaging with Historical Artefacts Through Augmented Reality and Tangible Interactions

Suzanne Kobeisse*, Lars Holmquist

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contributionpeer-review

    6 Citations (Scopus)

    Abstract

    Museum visitors can often be distanced from directly engaging with historical artefacts due to their fragile nature. ARcheoBox is a novel interface that lets users physically pick up a digitized version of a real artefact and inspect it closely from all angles through a screen. The system combines augmented reality and tangible interactions to remove barriers between visitors and artefacts. We piloted our prototype with eight archaeological experts at a local exhibition centre. The results indicate that this is a promising way to remove barriers between humans and historical artefacts, and that it allows expert users to inspect, understand and interact with these artefacts in a way not previously possible.
    Original languageEnglish
    Title of host publicationUIST '20 Adjunct: Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology
    Place of PublicationNew York, NY
    PublisherACM
    Pages22-24
    Number of pages3
    ISBN (Electronic)9781450375153
    DOIs
    Publication statusPublished - 23 Oct 2020
    EventUIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology - Online, United States
    Duration: 20 Oct 202023 Oct 2020

    Conference

    ConferenceUIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology
    Country/TerritoryUnited States
    Period20/10/2023/10/20

    Keywords

    • cultural heritage
    • 3D printing
    • tangible interactions
    • Augmented reality

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