"Are We Now Post-COVID?": Exploring Post-COVID Futures through a Gamified Story Completion Method

Giovanni M. Troiano, Matthew Wood, Mustafa Feyyaz Sonbudak, Riddhi Chandan Padte, Casper Harteveld

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

15 Citations (Scopus)

Abstract

COVID-19 has heavily impacted our lives. To date, the ongoing pandemic continues to cause dramatic societal changes and raises shared sentiments of uncertainty for our future. As such, however, COVID-19 provides opportunities to explore futures through speculative research. Here, we gamify the story completion method (SCM) to explore futures post-COVID and ask 37 participants to play a day in the life of Sal in a post-COVID future. The game asks participants to describe what Sal sees, hears, or does throughout a day based on multiple story stems. Our analysis reveals narratives of post-COVID futures as business as usual, back to basics, or everyday chaos. Notably, these narratives raise concerns about privacy loss and increased militarization, but also envision futures post-COVID that reclaim stronger bond with nature and family. We discuss the lessons learned from gamifying the SCM and the temporal implications of performing speculative research during evolving dramatic events.

Original languageEnglish
Title of host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
Subtitle of host publicationNowhere and Everywhere
EditorsWendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov
PublisherACM
Pages48-63
Number of pages16
ISBN (Electronic)9781450384766
DOIs
Publication statusPublished - 28 Jun 2021
Externally publishedYes
Event2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States
Duration: 28 Jun 20212 Jul 2021

Conference

Conference2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Country/TerritoryUnited States
CityVirtual, Online
Period28/06/212/07/21

Keywords

  • COVID-19
  • design fiction
  • game design
  • gamification
  • research fiction
  • speculative design
  • speculative research
  • story completion method
  • uncertainty

Cite this