Abstract
COVID-19 has heavily impacted our lives. To date, the ongoing pandemic continues to cause dramatic societal changes and raises shared sentiments of uncertainty for our future. As such, however, COVID-19 provides opportunities to explore futures through speculative research. Here, we gamify the story completion method (SCM) to explore futures post-COVID and ask 37 participants to play a day in the life of Sal in a post-COVID future. The game asks participants to describe what Sal sees, hears, or does throughout a day based on multiple story stems. Our analysis reveals narratives of post-COVID futures as business as usual, back to basics, or everyday chaos. Notably, these narratives raise concerns about privacy loss and increased militarization, but also envision futures post-COVID that reclaim stronger bond with nature and family. We discuss the lessons learned from gamifying the SCM and the temporal implications of performing speculative research during evolving dramatic events.
Original language | English |
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Title of host publication | DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference |
Subtitle of host publication | Nowhere and Everywhere |
Editors | Wendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov |
Publisher | ACM |
Pages | 48-63 |
Number of pages | 16 |
ISBN (Electronic) | 9781450384766 |
DOIs | |
Publication status | Published - 28 Jun 2021 |
Externally published | Yes |
Event | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States Duration: 28 Jun 2021 → 2 Jul 2021 |
Conference
Conference | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 28/06/21 → 2/07/21 |
Keywords
- COVID-19
- design fiction
- game design
- gamification
- research fiction
- speculative design
- speculative research
- story completion method
- uncertainty