Abstract
COVID-19 has heavily impacted our lives. To date, the ongoing pandemic continues to cause dramatic societal changes and raises shared sentiments of uncertainty for our future. As such, however, COVID-19 provides opportunities to explore futures through speculative research. Here, we gamify the story completion method (SCM) to explore futures post-COVID and ask 37 participants to play a day in the life of Sal in a post-COVID future. The game asks participants to describe what Sal sees, hears, or does throughout a day based on multiple story stems. Our analysis reveals narratives of post-COVID futures as business as usual, back to basics, or everyday chaos. Notably, these narratives raise concerns about privacy loss and increased militarization, but also envision futures post-COVID that reclaim stronger bond with nature and family. We discuss the lessons learned from gamifying the SCM and the temporal implications of performing speculative research during evolving dramatic events.
| Original language | English |
|---|---|
| Title of host publication | DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference |
| Subtitle of host publication | Nowhere and Everywhere |
| Editors | Wendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov |
| Publisher | ACM |
| Pages | 48-63 |
| Number of pages | 16 |
| ISBN (Electronic) | 9781450384766 |
| DOIs | |
| Publication status | Published - 28 Jun 2021 |
| Externally published | Yes |
| Event | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021: “Nowhere and Everywhere” - Virtual, Online, United States Duration: 28 Jun 2021 → 2 Jul 2021 https://dis.acm.org/2021/ |
Conference
| Conference | 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 |
|---|---|
| Abbreviated title | DIS2021 |
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 28/06/21 → 2/07/21 |
| Internet address |
Keywords
- COVID-19
- design fiction
- game design
- gamification
- research fiction
- speculative design
- speculative research
- story completion method
- uncertainty