Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy

Fadi Castronovo, SeyedReza RazaviAlavi, Abdullahi Abdulrahman, Mohammed Rayan Saiba, Pablo Martinez Rodriguez

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

12 Downloads (Pure)

Abstract

An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews.
Original languageEnglish
Title of host publicationCONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality
Subtitle of host publicationManaging the Digital Transformation of Construction Industry
EditorsPietro Capone, Vito Getuli, Farzad Pour Rahimian, Nashwan Dawood, Alessandro Bruttin, Tommaso Sorbi
Place of PublicationFirenze, Italy
PublisherFirenze University Press
Number of pages12
ISBN (Electronic)9791221502893, 9791221502572
DOIs
Publication statusPublished - 2023
Event23rd International Conference on Construction Applications of Virtual Reality: Managing the Digital Transformation of Construction Industry - Florence, Italy
Duration: 13 Nov 202316 Nov 2023
Conference number: 23
http://convr2023.com/

Publication series

NameProceedings e report
PublisherFirenze University Press
ISSN (Print)2704-601X
ISSN (Electronic)2704-5846

Conference

Conference23rd International Conference on Construction Applications of Virtual Reality
Abbreviated titleCONVR 2023
Country/TerritoryItaly
CityFlorence
Period13/11/2316/11/23
Internet address

Keywords

  • virtual reality
  • self-efficacy
  • motivation
  • education
  • built environment
  • design review

Cite this