Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy

Fadi Castronovo, SeyedReza RazaviAlavi, Abdullahi Abdulrahman, Mohammed Rayan Saiba, Pablo Martinez Rodriguez

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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    Abstract

    An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews.
    Original languageEnglish
    Title of host publicationCONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality
    Subtitle of host publicationManaging the Digital Transformation of Construction Industry
    EditorsPietro Capone, Vito Getuli, Farzad Pour Rahimian, Nashwan Dawood, Alessandro Bruttin, Tommaso Sorbi
    Place of PublicationFirenze, Italy
    PublisherFirenze University Press
    Number of pages12
    ISBN (Electronic)9791221502893, 9791221502572
    DOIs
    Publication statusPublished - 2023
    Event23rd International Conference on Construction Applications of Virtual Reality: Managing the Digital Transformation of Construction Industry - Florence, Italy
    Duration: 13 Nov 202316 Nov 2023
    Conference number: 23
    http://convr2023.com/

    Publication series

    NameProceedings e report
    PublisherFirenze University Press
    ISSN (Print)2704-601X
    ISSN (Electronic)2704-5846

    Conference

    Conference23rd International Conference on Construction Applications of Virtual Reality
    Abbreviated titleCONVR 2023
    Country/TerritoryItaly
    CityFlorence
    Period13/11/2316/11/23
    Internet address

    Keywords

    • virtual reality
    • self-efficacy
    • motivation
    • education
    • built environment
    • design review

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