Attention, videogames and the retentional economies of affective amplification

James Ash

Research output: Contribution to journalArticlepeer-review

105 Citations (Scopus)

Abstract

This article examines the industrial art of videogame design and production as an exemplar of what could be termed affective design. In doing so, the article theorizes the relationship between affect and attention as part of what Bernard Stiegler calls a ‘retentional economy’ of human and technical memory. Through the examination of a range of different videogames, the article argues that videogame designers utilize techniques of what I term ‘affective amplification’ that seek to modulate affect, which is central to the commercial success of these games. The article considers how the concepts of amplification, modulation and bandwidth, developed through this example, inform and expand understandings of this retentional economy by analysing the ways in which affective design attempts to transmit and translate the potential for affect through a range of technical systems and environments.
Original languageEnglish
Pages (from-to)3-26
JournalTheory, Culture & Society
Volume29
Issue number6
DOIs
Publication statusPublished - 2012

Keywords

  • affect
  • affective amplification
  • attention
  • technology
  • videogames

Fingerprint

Dive into the research topics of 'Attention, videogames and the retentional economies of affective amplification'. Together they form a unique fingerprint.

Cite this