Build me a Ubicomp: bespoke ubiquitous accessibility in live television production environments

Reuben Kirkham*, Tom Bartindale, Michael Evans, Patrick Olivier

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

Live television production remains driven by platforms which are modelled on systems developed before digitised technology, with specialised components and systems which were designed and developed entirely for a non-disabled plurality. The effect of this is that skilled production staff who become disabled are unable to continue within their roles, in many cases becoming forced into leaving the television industry entirely. This investigation explores the possibility of using bespoke ubiquitous computing systems to circumvent existing practical and strategic restrictions upon reasonable adjustments in production roles. To make our findings, we draw upon twelve criticality-informed interviews with both production specialists and assistive technology experts, and an ethnographic study conducted in a television production environment. This investigation had a particular emphasis upon what practices are (legally) reasonable to adjust in a production environment, and thus allow the realistic targeting of adjustments to particular combinations of roles and disabilities. Through doing so, we describe a space for re-configuring existing user interfaces, practices and workflows in the production environment, introducing a new paradigm of bespoke assistive technologies. We also discuss the novel implications for both disability discrimination law and ubiquitous computing that arise from our investigation.

Original languageEnglish
Pages (from-to)853-880
Number of pages28
JournalPersonal and Ubiquitous Computing
Volume19
Issue number5-6
DOIs
Publication statusPublished - 18 Aug 2015
Externally publishedYes

Keywords

  • Accessibility
  • Assistive technology
  • Bespoke assistive technology
  • Disability
  • Production environments
  • Television
  • Ubiquitous computing
  • Video editing
  • Wearable computing

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