TY - BOOK
T1 - Cases on digital game-based learning
T2 - Methods, models, and strategies
AU - Baek, Youngkyun
AU - Whitton, Nicola
N1 - Publisher Copyright:
© 2013 by IGI Global. All rights reserved.
PY - 2013/1/31
Y1 - 2013/1/31
N2 - In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
AB - In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
UR - http://www.scopus.com/inward/record.url?scp=84898131684&partnerID=8YFLogxK
U2 - 10.4018/978-1-4666-2848-9
DO - 10.4018/978-1-4666-2848-9
M3 - Book
AN - SCOPUS:84898131684
SN - 1466628480
SN - 9781466628489
BT - Cases on digital game-based learning
PB - IGI Global
ER -