Abstract
In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
Original language | English |
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Title of host publication | Computer Graphics Forum |
Subtitle of host publication | The European Association for Computer Graphics 30th Annual Conference - Proceedings |
Editors | Philip Dutré, Marc Stamminger |
Place of Publication | Munich, Germany |
Pages | 299-308 |
Number of pages | 10 |
Volume | 28 |
DOIs | |
Publication status | Published - 27 Mar 2009 |