Abstract
Successful health innovation requires more than the creation of a new treatment, service, or technology. It also involves gaining an understanding of the needs of the intended recipients or users of the innovation and the environment in which the innovation is going to be introduced. Innovating with the intended users or recipients of new health products is crucial for maximizing the chances of adoption and uptake of new ideas and technologies. Such co-production requires careful planning and facilitation to ensure productive partnerships and involvement of all parties affected by the health innovation. This chapter contains key ideas to help researchers co-produce health innovations with intended recipients or users of new products or services.
| Original language | English |
|---|---|
| Title of host publication | Knowledge, Innovation and Impact |
| Subtitle of host publication | A Guidebook for the Engaged Health Researcher |
| Editors | Andrew Sixsmith, Judith Sixsmith, Alex Mihailidis, Mei Lan Fang |
| Place of Publication | Cham, Switzerland |
| Publisher | Springer |
| Chapter | 23 |
| Pages | 175-182 |
| Number of pages | 8 |
| Edition | 1st |
| ISBN (Electronic) | 9783030343903 |
| ISBN (Print) | 9783030343897, 9783030343927 |
| DOIs | |
| Publication status | Published - 23 Dec 2020 |
| Externally published | Yes |
Publication series
| Name | International Perspective on Social Policy, Administration, and Practice |
|---|---|
| Publisher | Springer |
| ISSN (Print) | 2625-6975 |
| ISSN (Electronic) | 2625-6983 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 2 Zero Hunger
Keywords
- Co-production
- User expertiseal-world problems Creativity Productivity Team brainstorming Idea generation Stakeholders
- Technology
- Older adults
- Interactive learning
- Assistive technologyry working User needs analysis Dementia Structured brainstorming Real-world problems Creativity Productivity Team brainstorming Idea generation Stakeholders
- Participatory design
- Design Jams
- User-centered design
- Knowledge cafés
- Malnutrition
- Diet
- Digital tool
- Transdisciplinary working
- User needs analysis
- Dementia
- Structured brainstorming
- Real-world problems
- Creativity
- Productivity
- Team brainstorming
- Idea generation
- Stakeholders
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