Skip to main navigation Skip to search Skip to main content

Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom

Muriel Algayres*, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos Tarabanis

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Citations (Scopus)
    32 Downloads (Pure)

    Abstract

    In recent years, game-based learning and gamification have increasingly been used within flipped classroom approaches. Many research showed that both approaches were efficient in conjunction in an active learning perspective. However, we observe that few games have been designed with use in the flipped classroom in mind, and there is therefore potential to improve the flipped classroom experience by approaching the development and integration of games with a more holistic and adaptive experience in mind. For that purpose, a focus group of educators was assembled for a pilot project and their educational practices, objectives and gaming experience analyzed. Following this investigation, co-constructed game design choices were made to try and develop a game that could support a variety of subjects and learning experience in the FC. Although the focus group answers showed that a fully adaptive gaming experience needed, for reasons of flexibility, to lean towards a gamified platform, the final design solution can have the potential to support fully the flipped classroom experience for any subject or class desired.
    Original languageEnglish
    Title of host publicationInteractivity and Game Creation (ArtsIT 2020)
    Subtitle of host publication9th EAI International Conference, Aalborg, Denmark, December 10–11, 2020, Proceedings
    EditorsAnthony Brooks, Eva Irene Brooks, Jonathan Duckworth
    Place of PublicationCham
    PublisherSpringer
    Pages228-242
    Number of pages14
    ISBN (Electronic)9783030734268
    ISBN (Print)9783030734251
    DOIs
    Publication statusPublished - Apr 2021
    EventEAI ArtsIT 2020 - 9th EAI International Conference: ArtsIT, Interactivity & Game Creation - Cyberspace
    Duration: 10 Nov 202011 Dec 2020
    https://artsit.eai-conferences.org/2020/

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    PublisherSpringer
    ISSN (Print)1867-8211

    Conference

    ConferenceEAI ArtsIT 2020 - 9th EAI International Conference
    Period10/11/2011/12/20
    Internet address

    Keywords

    • game design
    • gamification
    • learning game applications
    • flipped classrooom

    Fingerprint

    Dive into the research topics of 'Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom'. Together they form a unique fingerprint.

    Cite this