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Abstract
This study aimed to understand whether or not computer models of saliency could explain landmark saliency. An online survey was conducted and participants were asked to watch videos from a spatial navigation video game (Sea Hero Quest). Participants were asked to pay attention to the environments within which the boat was moving and to rate the perceived saliency of each landmark. In addition, state-of-the-art computer saliency models were used to objectively quantify landmark saliency. No significant relationship was found between objective and subjective saliency measures. This indicates that during passive observation of an environment while being navigated, current automated models of saliency fail to predict subjective reports of visual attention to landmarks.
Original language | English |
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Pages (from-to) | 39-66 |
Number of pages | 28 |
Journal | Spatial Cognition and Computation |
Volume | 21 |
Issue number | 1 |
Early online date | 12 Oct 2020 |
DOIs | |
Publication status | Published - 2 Jan 2021 |
Keywords
- landmarks
- saliency
- object recognition
- spatial knowledge
- virtual environments
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Dive into the research topics of 'Computer models of saliency alone fail to predict subjective visual attention to landmarks during observed navigation'. Together they form a unique fingerprint.Activities
- 1 Oral presentation
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Space Syntax, Sea Hero Quest and Big Data
Conroy Dalton, R. (Keynote speaker)
28 Oct 2023Activity: Talk or presentation › Oral presentation