Cyber Security Games: A New Line of Risk

John Blythe, Lynne Coventry

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

8 Citations (Scopus)

Abstract

Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.
Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2012
Place of PublicationLondon
PublisherSpringer
Pages600-603
Volume7522
ISBN (Print)978-3-642-33541-9
DOIs
Publication statusPublished - Sept 2012
Event11th International Conference on Entertainment Computing - Bremen, Germany
Duration: 1 Sept 2012 → …

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
ISSN (Electronic)0302-9743

Conference

Conference11th International Conference on Entertainment Computing
Period1/09/12 → …

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