Dendrogram visualization as a game design tool

Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben Kirman, Shaun Lawson

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

With the advent of game telemetry, contemporary game designers have access to a huge amount of realtime data about player behavior. However, in design practice there is a lack of effective visualization tools. Activity histograms or heatmaps can suffer from data overcrowding, making it difficult for the designer to identify patterns and outliers within a large dataset. This work-in-progress explores a new metavisualization tool for game designers that uses dendrogram representations to highlight pertinent features within large sets of heatmaps. Through interviews with professional game designers, we find that dendrograms can be used to identify outliers quickly, and are valuable in guiding designers through complex telemetry. This contributes to the ongoing work on supporting richer tools for game design practice amongst an increasingly data-filled environment.

Original languageEnglish
Title of host publicationCHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
PublisherACM
Pages505-510
Number of pages6
ISBN (Electronic)9781450334662
DOIs
Publication statusPublished - 5 Oct 2015
Event2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015

Conference

Conference2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015
Country/TerritoryUnited Kingdom
CityLondon
Period5/10/157/10/15

Keywords

  • Game analytics
  • Games User Research
  • Heatmaps
  • Hierarchical clustering
  • Visualization

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