TY - JOUR
T1 - Design recommendations for a self-care app to be used by people with cognitive challenges
AU - Dilara, A.
AU - Hernandez, A.
AU - Astell, A.
N1 - Publisher Copyright:
© 2018 International Society for Gerontechnology.
PY - 2018/4/1
Y1 - 2018/4/1
N2 - Purpose Touch-screen based applications offer sophisticated solutions to older adults (OA) with cognitive challenges for activities in their daily life such as leisure and entertainment1, reading the newspaper, browsing online resources2, memorizing tasks/setting reminders3-4 or communicating with others5. However, factors that affect adoption of these types of programs for people with cognitive decline have not been thoroughly explored6-7. A mixed methods study was conducted to identify issues concerning the design and usability of a self-care app for older adults with cognitive decline. Method Six dyads comprising an older adult with cognitive challenges and a family member were recruited from geriatric outpatient services and community programs for seniors. Dyads were trained on the app twice at baseline and at six weeks; four dyads completed the twelve-week long trial. Four standard measures were used to assess pre-post changes of cognition, occupational health, dyad-relationship and perceived usability of the app. Data on frequency, duration and type of functions were obtained from user's account logs. In-depth interviews at six and twelve weeks investigated user's app-experiences such as challenges in using the program and suggestions for improving the design. Results & Discussion Descriptive analysis of quantitative data did not show any change over twelve weeks of app usage but user's baseline cognitive scores were found to relate to their ability to use the app independently. Three caregivers with normal cognition and one care-recipient with mild cognitive impairment used the app independently. However, 75% of users mentioned they would continue using the app after trial. The app was mostly used for leisure activities such as playing games and almost all users found the contents useful. Challenges were mostly due to complexity of the functions, lack of skill, insufficient training, physical and cognitive status of users such as remembering complex password or using virtual keyboard, app-choices or irrelevance of some contents to user's personal choices. At least two users had issues with the device such as smaller buttons and too sensitive or smaller screen. Simplification of the functions, a clue/hint during use, skill-based training, user manual, removal of password or alternate options to log-in (such as voice command) and add/remove functions to personalize the app were suggested by users. In conclusion, this study identified design issues of a digital self-care app that affected its usability among the sample population. The users suggested the app should be easy, entertaining, have larger fonts or icons and the contents must be relevant to their needs and choices.
AB - Purpose Touch-screen based applications offer sophisticated solutions to older adults (OA) with cognitive challenges for activities in their daily life such as leisure and entertainment1, reading the newspaper, browsing online resources2, memorizing tasks/setting reminders3-4 or communicating with others5. However, factors that affect adoption of these types of programs for people with cognitive decline have not been thoroughly explored6-7. A mixed methods study was conducted to identify issues concerning the design and usability of a self-care app for older adults with cognitive decline. Method Six dyads comprising an older adult with cognitive challenges and a family member were recruited from geriatric outpatient services and community programs for seniors. Dyads were trained on the app twice at baseline and at six weeks; four dyads completed the twelve-week long trial. Four standard measures were used to assess pre-post changes of cognition, occupational health, dyad-relationship and perceived usability of the app. Data on frequency, duration and type of functions were obtained from user's account logs. In-depth interviews at six and twelve weeks investigated user's app-experiences such as challenges in using the program and suggestions for improving the design. Results & Discussion Descriptive analysis of quantitative data did not show any change over twelve weeks of app usage but user's baseline cognitive scores were found to relate to their ability to use the app independently. Three caregivers with normal cognition and one care-recipient with mild cognitive impairment used the app independently. However, 75% of users mentioned they would continue using the app after trial. The app was mostly used for leisure activities such as playing games and almost all users found the contents useful. Challenges were mostly due to complexity of the functions, lack of skill, insufficient training, physical and cognitive status of users such as remembering complex password or using virtual keyboard, app-choices or irrelevance of some contents to user's personal choices. At least two users had issues with the device such as smaller buttons and too sensitive or smaller screen. Simplification of the functions, a clue/hint during use, skill-based training, user manual, removal of password or alternate options to log-in (such as voice command) and add/remove functions to personalize the app were suggested by users. In conclusion, this study identified design issues of a digital self-care app that affected its usability among the sample population. The users suggested the app should be easy, entertaining, have larger fonts or icons and the contents must be relevant to their needs and choices.
KW - App
KW - Cognition
KW - Design
KW - Self-care
KW - Touchscreen
UR - http://www.scopus.com/inward/record.url?scp=85045393120&partnerID=8YFLogxK
U2 - 10.4017/gt.2018.17.s.078.00
DO - 10.4017/gt.2018.17.s.078.00
M3 - Article
AN - SCOPUS:85045393120
SN - 1569-1101
VL - 17
SP - 79s
JO - Gerontechnology
JF - Gerontechnology
ER -