Designing and Embedding a Tangible Public Interface in the COVID Era

Anna Rose Lucy Carter, Gavin Bailey, Jennifer Pearson, Matt Jones, Simon Robinson, Dani Kalarikalayil Raju, Spencer Winter, Jonathan Lloyd Hicks

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Due to public concerns over touch-based disease transmission, tangible and embedded interfaces are perhaps the most unsuited technology during a pandemic. Even so, this case study documents the development and evaluation of such a system from early 2020 when people were told to avoid actions that might spread the virus (e.g., touch). Adding to the challenge, the Lookout was installed outside in a city centre for widespread public use. Despite these challenges, a COVID-safe touchable device was embedded and extensively used. This Case Study reports the co-creation of the device noting COVID restriction adaptations over a nine-month deployment. Our contributions are twofold: the study acts as a case-point of the impact of the unique COVID design context, with lessons for future pandemic scenarios; and, given we had over 10,000 users at a time when people were cautious about using shared devices or services, we surface some design characteristics that can promote the use of public technology.

Original languageEnglish
Title of host publicationCHI EA '22
Subtitle of host publicationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
EditorsSimone Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma
Place of PublicationNew York
PublisherACM
Pages1-7
Number of pages7
ISBN (Electronic)9781450391566
DOIs
Publication statusPublished - 28 Apr 2022
Externally publishedYes
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - New Orleans, United States
Duration: 30 Apr 20225 May 2022

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Country/TerritoryUnited States
CityNew Orleans
Period30/04/225/05/22

Keywords

  • co-creation
  • Human-Computer Interaction
  • public displays
  • public engagement

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