Designing for Digital Playing Out
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
DOI
Departments
External departments
- The Cedarwood Trust
- University College London
- Canterbury Christ Church University
- Playing Out CIC, Bristol
- KTH Royal Institute of Technology
Details
Original language | English |
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Title of host publication | Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19) |
Subtitle of host publication | May 4–9, 2019, Glasgow, Scotland UK |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Number of pages | 16 |
ISBN (Electronic) | 9781450359702 |
DOIs | |
Publication status | Published - 2 May 2019 |
Event | ACM CHI Conference on Human Factors in Computing Systems 2019: CHI’19 Workshop: HCI in China: Research Agenda, Education Curriculum, Industry Partnership, and Communities Building - Scottish Event Campus, Glasgow, United Kingdom Duration: 4 May 2019 → 9 May 2019 https://chi2019.acm.org/ http://chi2019.acm.org |
Conference
Conference | ACM CHI Conference on Human Factors in Computing Systems 2019 |
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Abbreviated title | CHI 2019 |
Country | United Kingdom |
City | Glasgow |
Period | 4/05/19 → 9/05/19 |
Internet address |
Publication type | Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review |
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Abstract
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 14 years) ‘playing out’ in their neighbourhood and explore the potential of the Internet of Things (IoT) for supporting children’s free play that extends outdoors. The study forms a design ethnography, combining observational fieldwork with design prototyping and co-creative activities across four linked workshops, where we used BBC micro:bit devices to co-create new IoT designs with the participating children. Our collective account contributes new insights about the physical and interactive features of micro:bits that shaped play, gameplay, and social interaction in the workshops, illuminating an emerging design space for supporting ‘digital playing out’ that is grounded in empirical instances. We highlight opportunities for designing for digital playing out in ways that promote social negotiation, supports varying participation, allows for integrating cultural influences, and accounts for the weaving together of placemaking and play.
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