Abstract
Using computational approaches to emotion in design appears problematic for a range of technical, cultural and aesthetic reasons. After introducing some of the reasons as to why I am sceptical of such approaches, I describe a prototype we built that tried to address some of these problems, using sensor-based inferencing to comment upon domestic 'well-being' in ways that encouraged users to take authority over the emotional judgements offered by the system. Unfortunately, over two iterations we concluded that the prototype we built was a failure. I discuss the possible reasons for this and conclude that many of the problems we found are relevant more generally for designs based on computational approaches to emotion. As an alternative, I advocate a broader view of interaction design in which open-ended designs serve as resources for individual appropriation, and suggest that emotional experiences become one of several outcomes of engaging with them.
| Original language | English |
|---|---|
| Pages (from-to) | 3597-3604 |
| Number of pages | 8 |
| Journal | Philosophical Transactions of the Royal Society B: Biological Sciences |
| Volume | 364 |
| Issue number | 1535 |
| DOIs | |
| Publication status | Published - 12 Dec 2009 |
| Externally published | Yes |
Keywords
- Design
- Emotion
- Interaction