Designing Games for Understanding and Enabling Distributed Trust

Arthi Manohar, Jo Briggs

    Research output: Contribution to conferenceOther

    Abstract

    In this position paper, we discuss the early stages of design research conducted as part of a widely multidisciplinary inquiry involving social psychology, cyber security and deep learning (AI). TAPESTRY aims to: i. investigate online users’ approaches to establishing the trustworthiness of an interactor or organisation they are about to disclose personal information to, and ii. ways of supporting judgements through the use of a Distributed Ledger Technology (DLT) service such as blockchain which operates as a form of personal identity credit rating. Building on prior work, we are utilising game design within our Participatory Design approach that involves creatively engaging with three user groups (crowdfunding, eHealth, online dating). Drawing from recent design-led research projects we highlight some of the value and challenges in using creative and innovative techniques in participatory design in technically sophisticated work. We present very early concept ideas and contribute from novel recent literatures to provoke workshop discussion.
    Original languageEnglish
    Publication statusE-pub ahead of print - 29 Aug 2017
    EventCreative and inventive methods in CSCW research – drawing from design techniques - Sheffield, UK
    Duration: 29 Aug 2017 → …

    Workshop

    WorkshopCreative and inventive methods in CSCW research – drawing from design techniques
    Period29/08/17 → …

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