Developing a Replication of a Wayfinding Study. From a Large-Scale Real Building to a Virtual Reality Simulation

Saskia Kuliga*, James Charlton, Hilal Fitri Rohaidi, Lu Qian Qi Isaac, Christoph Hoelscher, Michael Joos

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)


Developing virtual reality (VR) simulations for replication of real-world studies in spatial cognition research is a tedious process, as numerous processes must be considered to achieve correspondence. In this chapter, we describe the development of a virtual model for a replication of a real-world study in the Seattle Central Library. The aim is to pragmatically report challenges and solutions in translating real-world conditions of complex and large-scale buildings into virtual reality simulations. For this aim, the chapter focuses on three steps for development: modelling the virtual environment, optimizing the performance, and designing the human-environment interaction.

Original languageEnglish
Title of host publicationSpatial Cognition - 12th International Conference, Spatial Cognition 2020, Proceedings
EditorsJurgis Skilters, Nora S. Newcombe, David Uttal
Number of pages17
ISBN (Print)9783030579821
Publication statusPublished - 2020
Event12th International Conference on Spatial Cognition, SC 2020 - Riga, Latvia
Duration: 26 Aug 202028 Aug 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12162 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference12th International Conference on Spatial Cognition, SC 2020

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