Development of a virtual heritage model to enable a comparison of active navigation with passive observation

Richard Laing*, Stephen Scott, Anna Conniff, Tony Craig, Carlos Galan Diaz

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

In the context of urban redesign and public participation, this research project is investigating whether active exploration of a desktop virtual model of an urban environment leads to better understanding and perception than passive observation of a walkthrough of that same model. The results from the experimental study will potentially have implications for how architects and planners present their design ideas to clients and the public in the future. This paper also provides an overview of a methodology used to design, programme and enable a fully interactive virtual model of an existing built environment using the Unreal Runtime engine. The method emerged from a study of heritage values within the built environment, which included an assessment of the heritage values associated with the tradition of timber grass-roofed buildings and narrow passageways that make up the old town centre of Torshavn known as Tinganes.

Original languageEnglish
Title of host publicationInformation Visualization 2006, IV06
Pages325-330
Number of pages6
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventInformation Visualization 2006, IV06 - London, United Kingdom
Duration: 5 Jul 20067 Jul 2006

Publication series

NameProceedings of the International Conference on Information Visualisation
ISSN (Print)1093-9547

Conference

ConferenceInformation Visualization 2006, IV06
Country/TerritoryUnited Kingdom
CityLondon
Period5/07/067/07/06

Keywords

  • Games engine
  • Heritage
  • Navigation
  • Virtual architecture

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