@inproceedings{cf6242d30647407393085ebbb3c10111,
title = "Digital product design",
abstract = "Product design is a rapidly evolving subject. Product design and its relationship with engineering on the other hand can be argued to be going through a much slower evolutionary process. Why is it that the significant majority of product design and engineering programs are really about product design and mechanical engineering? In this paper we would like to review this relationship and propose a new direction, one already taken by industry that engages with computing and digital electronics as a focus. Underpinning this new direction is the development of microcontroller technologies that enable small programmable digital devices to be embedded within the designed products. For education, research and industry this is having a profound effect on the products and design-concepts that are emerging. We will provide a review of the technologies that are appropriate and available to design education and give examples of products/projects that demonstrate the direction that this paper proposes that product design education should take if we are to educate product designers for their digital futures.",
keywords = "Critical design, Electronics, Hands-in design, Interaction design, Mechanical engineering, Physical computing, Playful technologies, Product design",
author = "Jon Rogers and Tom Hulbert",
year = "2007",
language = "English",
isbn = "9780955394218",
series = "DS 43: Proceedings of E and PDE 2007, the 9th International Conference on Engineering and Product Design Education",
pages = "45--50",
booktitle = "DS 43",
note = "10th International Conference on Engineering and Product Design Education, E and PDE 2008 ; Conference date: 13-09-2007 Through 14-09-2007",
}