Digital video games for older adults with cognitive impairment

Arlene Astell, Norman Alm, Richard Dye, Gary Gowans, Philip Vaughan, Maggie Ellis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

20 Citations (Scopus)

Abstract

Digital video games offer opportunities for older adults with cognitive impairment to engage in meaningful activities. However, to achieve this benefit digital video games are needed that take account of the players' cognitive impairment. This paper reports work with older adults with cognitive impairment due to dementia to find out how they can best be prompted to initiate and play games independently, what sorts of digital video activities they like to play, and if playing digital video games is engaging. The results demonstrate that older adults with cognitive impairment can learn to play new digital video activities and can be prompted to play independently through visual and auditory cues. Their behaviour indicates features of Flow similar to that reported in other gaming studies.

Original languageEnglish
Title of host publicationComputers Helping People with Special Needs - 14th International Conference, ICCHP 2014, Proceedings
PublisherSpringer
Pages264-271
Number of pages8
EditionPART 1
ISBN (Print)9783319085951
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event14th International Conference on Computers Helping People with Special Needs, ICCHP 2014 - Paris, France
Duration: 9 Jul 201411 Jul 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume8547 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Computers Helping People with Special Needs, ICCHP 2014
Country/TerritoryFrance
CityParis
Period9/07/1411/07/14

Keywords

  • Dementia
  • Engagement
  • Enjoyment
  • Games

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