Effects of sound and colour on responses to a computer game

Sandy Wolfson, Gill Case

Research output: Contribution to journalArticlepeer-review

88 Citations (Scopus)


Background colour (red/blue) and sound (loud/quiet) were manipulated in a series of computer games. Players using a blue screen improved gradually over the session, while red screen players peaked midway and then deteriorated. A similar pattern for heart rate was found, suggesting that arousal was implicated in the effect. Sound alone had little impact, but the red/loud combination was associated with perceptions of excitement and playing well. The results suggest that the aura of a computer game may affect cognitive and physiological responses.
Original languageEnglish
Pages (from-to)183-192
JournalInteracting with Computers
Issue number2
Publication statusPublished - Dec 2000


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