Abstract
Background colour (red/blue) and sound (loud/quiet) were manipulated in a series of computer games. Players using a blue screen improved gradually over the session, while red screen players peaked midway and then deteriorated. A similar pattern for heart rate was found, suggesting that arousal was implicated in the effect. Sound alone had little impact, but the red/loud combination was associated with perceptions of excitement and playing well. The results suggest that the aura of a computer game may affect cognitive and physiological responses.
Original language | English |
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Pages (from-to) | 183-192 |
Journal | Interacting with Computers |
Volume | 13 |
Issue number | 2 |
DOIs | |
Publication status | Published - Dec 2000 |
Keywords
- Computers
- games
- sound
- colour
- arousal