Enactive Approaches to Designing and Understanding Immersive Interactive Virtual Environments in Mental Healthcare

Tor Alexander Bruce*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)
28 Downloads (Pure)

Abstract

Recent work demonstrates the potential benefits of narrative techniques for individuals with traumas that underpin many mental health problems. Likewise, research over the last decade highlights possibilities for immersive technologies in providing ways for clinicians and patients to benefit from the delivery of therapeutic interventions. However, while immersive technologies are maturing to the point of being easily configurable in a range of spaces, evidence is lacking on their efficacy and integration into healthcare settings. This research aims to understand how immersive interactive virtual environments (IIVEs), as viewed through an enactivist lens, could provide opportunities for healthcare providers to incorporate narrative techniques into mental health interventions.
Original languageEnglish
Title of host publicationProceedings of the 33rd International BCS Human Computer Interaction Conference (BCS HCI 2020)
Place of PublicationBurlington, MA
PublisherScienceOpen, Inc.
Pages73-76
Number of pages4
DOIs
Publication statusPublished - 1 Jul 2020
EventBCS HCI 2020: 33rd International BCS Human-Computer Interaction Conference - Keele University, Newcastle-under-Lyme, United Kingdom
Duration: 6 Jul 202010 Jul 2020
https://bcshci2020.com/

Conference

ConferenceBCS HCI 2020
Country/TerritoryUnited Kingdom
CityNewcastle-under-Lyme
Period6/07/2010/07/20
Internet address

Keywords

  • immersive interactive virtual environments
  • enactivism
  • human computer interaction
  • mental health
  • narrative techniques
  • convivial tools
  • co-design
  • generative exercises

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