Abstract
Recent work demonstrates the potential benefits of narrative techniques for individuals with traumas that underpin many mental health problems. Likewise, research over the last decade highlights possibilities for immersive technologies in providing ways for clinicians and patients to benefit from the delivery of therapeutic interventions. However, while immersive technologies are maturing to the point of being easily configurable in a range of spaces, evidence is lacking on their efficacy and integration into healthcare settings. This research aims to understand how immersive interactive virtual environments (IIVEs), as viewed through an enactivist lens, could provide opportunities for healthcare providers to incorporate narrative techniques into mental health interventions.
Original language | English |
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Title of host publication | Proceedings of the 33rd International BCS Human Computer Interaction Conference (BCS HCI 2020) |
Place of Publication | Burlington, MA |
Publisher | ScienceOpen, Inc. |
Pages | 73-76 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 1 Jul 2020 |
Event | BCS HCI 2020: 33rd International BCS Human-Computer Interaction Conference - Keele University, Newcastle-under-Lyme, United Kingdom Duration: 6 Jul 2020 → 10 Jul 2020 https://bcshci2020.com/ |
Conference
Conference | BCS HCI 2020 |
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Country/Territory | United Kingdom |
City | Newcastle-under-Lyme |
Period | 6/07/20 → 10/07/20 |
Internet address |
Keywords
- immersive interactive virtual environments
- enactivism
- human computer interaction
- mental health
- narrative techniques
- convivial tools
- co-design
- generative exercises