Enhancing the impact of online simulations through blended learning: A critical incident approach

Jonathan Lean*, Jonathan Moizer, Robert Newbery

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

25 Citations (Scopus)
10 Downloads (Pure)

Abstract

Purpose: The purpose of this paper is to describe an approach for utilising a critical incident method within the context of an online business simulation game in order to provide an effective framework for reflective learning. 

Design/methodology/approach: The paper presents a review of pertinent literature to place the critical incident technique within the novel context of simulation gaming. Through presenting a case study of practice, it goes on to describe a blended learning approach that combines online simulation with post-simulation reflection based on the critical incident method. An action research approach is adopted as a framework for reflection on practice. 

Findings: From a conceptual perspective, there are a number of potential benefits to employing a critical incident approach combined with simulation gaming. The ability of educators to compress time frames and manage the introduction of critical incidents allows students to learn in a way that would not be possible in the real world. Furthermore, carefully designed post-simulation debriefing, structured around a critical incident framework, has the potential to enhance the learning impact of online simulation. 

Research limitations/implications: The research is limited in that a single case study context is described. Further evaluation research is required to fully assess the benefits of the approach adopted. Originality/value: The study explores the use of the critical incident approach within the novel context of online simulation gaming. It provides educators with a blended learning method that can be employed to enhance the impact of e-learning through structured reflection.

Original languageEnglish
Pages (from-to)208-218
Number of pages11
JournalEducation and Training
Volume56
Issue number2/3
Early online date13 Mar 2014
DOIs
Publication statusPublished - 8 Apr 2014
Externally publishedYes

Keywords

  • Action research
  • Blended learning
  • Business strategy game
  • Critical incident
  • Event
  • Oral debriefing
  • Reflection
  • Simulation game

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