TY - JOUR
T1 - Entrepreneurial identity formation during the initial entrepreneurial experience
T2 - The influence of simulation feedback and existing identity
AU - Newbery, Robert
AU - Lean, Jonathan
AU - Moizer, Jonathan
AU - Haddoud, Mohamed
PY - 2018/4/2
Y1 - 2018/4/2
N2 - The impact of a negative initial entrepreneurship experience may inhibit the emergence of an entrepreneurial identity and shut down a subsequent entrepreneurial career. Testing theories of identity development usually involve complex longitudinal studies, but the testing may be facilitated through the use of business simulation gaming. Using a quasi-experimental research design, the paper explores how entrepreneurial micro-identity is formed among business undergraduates during the initial entrepreneurial experience. In doing so, the research investigates the impact of cognitive dissonance on the salience of the emerging identity and the influence of key existing identities. The paper accomplishes this using a novel dataset derived from a business simulation game. We argue that the simulation offers a valuable resource to test theories within shortened timescales. The paper contributes to the field by problematizing the initial entrepreneurial experience of undergraduate students and supports the case for using simulation gaming as a method to support theory testing.
AB - The impact of a negative initial entrepreneurship experience may inhibit the emergence of an entrepreneurial identity and shut down a subsequent entrepreneurial career. Testing theories of identity development usually involve complex longitudinal studies, but the testing may be facilitated through the use of business simulation gaming. Using a quasi-experimental research design, the paper explores how entrepreneurial micro-identity is formed among business undergraduates during the initial entrepreneurial experience. In doing so, the research investigates the impact of cognitive dissonance on the salience of the emerging identity and the influence of key existing identities. The paper accomplishes this using a novel dataset derived from a business simulation game. We argue that the simulation offers a valuable resource to test theories within shortened timescales. The paper contributes to the field by problematizing the initial entrepreneurial experience of undergraduate students and supports the case for using simulation gaming as a method to support theory testing.
KW - Entrepreneurial identity
KW - Entrepreneurial intent
KW - Higher education
KW - Simulation game
KW - Simventure
UR - http://www.scopus.com/inward/record.url?scp=85038248419&partnerID=8YFLogxK
U2 - 10.1016/j.jbusres.2017.12.013
DO - 10.1016/j.jbusres.2017.12.013
M3 - Article
AN - SCOPUS:85038248419
SN - 0148-2963
VL - 85
SP - 51
EP - 59
JO - Journal of Business Research
JF - Journal of Business Research
ER -