TY - JOUR
T1 - Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia
AU - Hodge, James
AU - Foley, Sarah
AU - Lambton-Howard, Dan
AU - Booi, Laura
AU - Montague, Kyle
AU - Coulter, Sandra
AU - Kirk, David
AU - Morrissey, Kellie
N1 - Funding information: We would like to thank the hackathon attendees and support from Silverline Memories for their support during the study. This work was funded by EPSRC (EP/L016176/1) (https://epsrc. ukri.org/). Data supporting this publication is not openly available due to confidentiality consideration. Access may be possible under appropriate agreement.
PY - 2023/6/30
Y1 - 2023/6/30
N2 - Recent HCI research has addressed emerging approaches for public engagement. One such public-facing method which has gained popularity over the previous decade has been open design events, or hackathons. In this article, we report on DemVR, a hackathon event that invited designers, technologists, and students of these disciplines to design Virtual Reality (VR) environments for people with dementia and their care partners. While our event gained reasonable attraction from designers and developers, this article unpacks the challenges in representing and involving people with dementia in these events, which had multiple knock-on effects on participant's outputs. Our analysis presents insights into participants’ motivations, challenges participants faced when constructing their “absent user”, and the design features teams developed to address the social context of the user. We conclude the article by proposing a set of commitments for collaborative design events, community building through design, and reification in design.
AB - Recent HCI research has addressed emerging approaches for public engagement. One such public-facing method which has gained popularity over the previous decade has been open design events, or hackathons. In this article, we report on DemVR, a hackathon event that invited designers, technologists, and students of these disciplines to design Virtual Reality (VR) environments for people with dementia and their care partners. While our event gained reasonable attraction from designers and developers, this article unpacks the challenges in representing and involving people with dementia in these events, which had multiple knock-on effects on participant's outputs. Our analysis presents insights into participants’ motivations, challenges participants faced when constructing their “absent user”, and the design features teams developed to address the social context of the user. We conclude the article by proposing a set of commitments for collaborative design events, community building through design, and reification in design.
KW - Dementia
KW - care
KW - community
KW - hackathon
KW - social
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85164287000&partnerID=8YFLogxK
U2 - 10.1145/3571814
DO - 10.1145/3571814
M3 - Article
SN - 1073-0516
VL - 30
SP - 1
EP - 35
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
IS - 3
M1 - 46
ER -