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From Controllers to Immersion: Exploring the Sense of Place in Video Games

Serkan Uzunogullari*, James Johnson, Nicholas Pappas

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

6 Citations (Scopus)
84 Downloads (Pure)

Abstract

This study aims to develop an understanding of how video gamers develop a sense of place within video game environments. Through semi-structured interviews with 40 video gamers, three key themes were identified: interactive experiences, exploration and immersive experiences. Data analysis has demonstrated that interactive experiences, including those with game inhabitants and objects, add life to virtual worlds. The ability to suspend gameplay and explore virtual environments created a sense of place as video gamers sought to go beyond game objectives. Through immersive experiences, video gamers establish a connection between virtual and real-world places. Overall, this study demonstrates the potential for video games to influence travel intentions and experiences in tourism destinations that feature prominently in video games.
Original languageEnglish
Article numbere70019
Number of pages11
JournalInternational Journal of Tourism Research
Volume27
Issue number2
DOIs
Publication statusPublished - 14 Apr 2025
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production

Keywords

  • Video games
  • Video gamers
  • Sense of place
  • Interaction
  • Exploration
  • Immersive

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