Abstract
This study challenges the dominant use of digital formats when designing serious games to inform digital solutions, showcasing the unique advantages of using a non-digital game approach. While digital formats are often the default in HCI and serious games, our findings highlight how a paper-based game can capture diverse perspectives, foster engagement, and uncover nuanced insights often overlooked by digital-only approaches. Focusing on remote care for eating disorders, we co-developed a game with service users and providers to explore barriers to effective support and collaboratively design solutions. This inclusive, participatory process informed the creation of a digital toolkit tailored to stakeholders’ needs. Our research broadens the scope of serious games within HCI and digital healthcare, demonstrating their utility beyond education, into service design and innovation. It underscores the value of applying non-digital games even when the target outcome is a digital intervention.
Original language | English |
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Title of host publication | Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems |
Editors | Naomi Yamashita, Vanessa Evers, Koji Yatani, Xianghua (Sharon) Ding |
Place of Publication | New York, US |
Publisher | ACM |
Pages | 1-8 |
Number of pages | 8 |
ISBN (Electronic) | 9798400713958 |
DOIs | |
Publication status | Published - 26 Apr 2025 |
Event | CHI 2025 Conference on Human Factors in Computing Systems - PACIFICO Yokohama, Yokohama, Japan Duration: 26 Apr 2025 → 1 May 2025 https://chi2025.acm.org/ |
Conference
Conference | CHI 2025 Conference on Human Factors in Computing Systems |
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Abbreviated title | CHI 2025 |
Country/Territory | Japan |
City | Yokohama |
Period | 26/04/25 → 1/05/25 |
Internet address |
Keywords
- HCI
- Serious games
- accessibility
- co-design
- digital health
- eating disorders
- non-digital games
- remote healthcare
- sensitive topics
- user-centered design