From Paper to Pixel: Demonstrating the Power of Non-Digital Serious Games for Informing Digital Health Solutions

Dawn Branley-Bell, Claire Murphy-Morgan, Paulina Danuta Malowaniec

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Abstract

This study challenges the dominant use of digital formats when designing serious games to inform digital solutions, showcasing the unique advantages of using a non-digital game approach. While digital formats are often the default in HCI and serious games, our findings highlight how a paper-based game can capture diverse perspectives, foster engagement, and uncover nuanced insights often overlooked by digital-only approaches. Focusing on remote care for eating disorders, we co-developed a game with service users and providers to explore barriers to effective support and collaboratively design solutions. This inclusive, participatory process informed the creation of a digital toolkit tailored to stakeholders’ needs. Our research broadens the scope of serious games within HCI and digital healthcare, demonstrating their utility beyond education, into service design and innovation. It underscores the value of applying non-digital games even when the target outcome is a digital intervention.
Original languageEnglish
Title of host publicationProceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
EditorsNaomi Yamashita, Vanessa Evers, Koji Yatani, Xianghua (Sharon) Ding
Place of PublicationNew York, US
PublisherACM
Pages1-8
Number of pages8
ISBN (Electronic)9798400713958
DOIs
Publication statusPublished - 26 Apr 2025
EventCHI 2025 Conference on Human Factors in Computing Systems - PACIFICO Yokohama, Yokohama, Japan
Duration: 26 Apr 20251 May 2025
https://chi2025.acm.org/

Conference

ConferenceCHI 2025 Conference on Human Factors in Computing Systems
Abbreviated titleCHI 2025
Country/TerritoryJapan
CityYokohama
Period26/04/251/05/25
Internet address

Keywords

  • HCI
  • Serious games
  • accessibility
  • co-design
  • digital health
  • eating disorders
  • non-digital games
  • remote healthcare
  • sensitive topics
  • user-centered design

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