From Silicon to Pixel: Exploring the material origins of the simulated image

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper will use ideas from the Geology of Media (Parikka, 2015) to explore how animation can be traced back to particular geographic locations via the materials involved in their construction. This will be elucidated via reference to my own practice, which includes an animated simulation of a silicon mine in North Carolina that supplies Intel raw silicon for micro-processor manufacturing. This work attempts to create a direct link between an animated landscape and one of its many real-world material origins.

The paper will be based upon my recently completed PhD thesis and practice-led research which uses animation to open up ideas about media, time, materials and the environment. Within the thesis I explored the relationship between the recalcitrant characteristics of the computer simulated image in the context of geology and more broadly, the Anthropocene.
Original languageEnglish
Publication statusPublished - 18 Jun 2019
EventThe 31st Conference of the Society for Animation Studies - Universidade Lusófona de Humanidades e Tecnologias, Lisbon, Portugal
Duration: 17 Jun 201921 Jun 2019
http://sas2019.ulusofona.pt/

Conference

ConferenceThe 31st Conference of the Society for Animation Studies
Abbreviated titleSAS2019
Country/TerritoryPortugal
CityLisbon
Period17/06/1921/06/19
Internet address

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