Abstract
This paper will use ideas from the Geology of Media (Parikka, 2015) to explore how animation can be traced back to particular geographic locations via the materials involved in their construction. This will be elucidated via reference to my own practice, which includes an animated simulation of a silicon mine in North Carolina that supplies Intel raw silicon for micro-processor manufacturing. This work attempts to create a direct link between an animated landscape and one of its many real-world material origins.
The paper will be based upon my recently completed PhD thesis and practice-led research which uses animation to open up ideas about media, time, materials and the environment. Within the thesis I explored the relationship between the recalcitrant characteristics of the computer simulated image in the context of geology and more broadly, the Anthropocene.
The paper will be based upon my recently completed PhD thesis and practice-led research which uses animation to open up ideas about media, time, materials and the environment. Within the thesis I explored the relationship between the recalcitrant characteristics of the computer simulated image in the context of geology and more broadly, the Anthropocene.
Original language | English |
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Publication status | Published - 18 Jun 2019 |
Event | The 31st Conference of the Society for Animation Studies - Universidade Lusófona de Humanidades e Tecnologias, Lisbon, Portugal Duration: 17 Jun 2019 → 21 Jun 2019 http://sas2019.ulusofona.pt/ |
Conference
Conference | The 31st Conference of the Society for Animation Studies |
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Abbreviated title | SAS2019 |
Country/Territory | Portugal |
City | Lisbon |
Period | 17/06/19 → 21/06/19 |
Internet address |
Keywords
- Simulation
- Materiality
- Practice-based research
- Media Ecologies
- Mining
- Assemblage
- Ontology