From Silicon to Pixel: Exploring the material origins of the simulated image

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    This paper will use ideas from the Geology of Media (Parikka, 2015) to explore how animation can be traced back to particular geographic locations via the materials involved in their construction. This will be elucidated via reference to my own practice, which includes an animated simulation of a silicon mine in North Carolina that supplies Intel raw silicon for micro-processor manufacturing. This work attempts to create a direct link between an animated landscape and one of its many real-world material origins.

    The paper will be based upon my recently completed PhD thesis and practice-led research which uses animation to open up ideas about media, time, materials and the environment. Within the thesis I explored the relationship between the recalcitrant characteristics of the computer simulated image in the context of geology and more broadly, the Anthropocene.
    Original languageEnglish
    Publication statusPublished - 18 Jun 2019
    EventThe 31st Conference of the Society for Animation Studies - Universidade Lusófona de Humanidades e Tecnologias, Lisbon, Portugal
    Duration: 17 Jun 201921 Jun 2019
    http://sas2019.ulusofona.pt/

    Conference

    ConferenceThe 31st Conference of the Society for Animation Studies
    Abbreviated titleSAS2019
    Country/TerritoryPortugal
    CityLisbon
    Period17/06/1921/06/19
    Internet address

    Keywords

    • Simulation
    • Materiality
    • Practice-based research
    • Media Ecologies
    • Mining
    • Assemblage
    • Ontology

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