From the games industry: Ten lessons for game-based learning

Paul Hollins*, Nicola Whitton

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)

Abstract

This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning. This paper examines policy makers and those wishing to commission or develop games for learning and highlights potential opportunities as well as pitfalls. The paper focuses on ten key points in which the authors feel from experience in both commercial game development and education that parallels are drawn between the entertainment and educational games development processes.

Original languageEnglish
Pages (from-to)73-82
Number of pages10
JournalInternational Journal of Virtual and Personal Learning Environments
Volume2
Issue number2
DOIs
Publication statusPublished - Apr 2011
Externally publishedYes

Keywords

  • Development
  • Education
  • Game-based learning
  • Games industry
  • Process

Cite this