Game-based HCI methods: Workshop on playfully engaging users in design

Karin Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, Mark Blythe

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Citations (Scopus)

    Abstract

    The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.

    Original languageEnglish
    Title of host publicationCHI EA 2016
    Subtitle of host publication#chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems
    Place of PublicationNew York, NY, United States
    PublisherACM
    Pages3484-3491
    Number of pages8
    ISBN (Electronic)9781450340823
    DOIs
    Publication statusPublished - 7 May 2016
    Event34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States
    Duration: 7 May 201612 May 2016

    Publication series

    NameConference on Human Factors in Computing Systems - Proceedings
    Volume07-12-May-2016

    Conference

    Conference34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
    Country/TerritoryUnited States
    CitySan Jose
    Period7/05/1612/05/16

    Keywords

    • Game design elements
    • Game dynamics
    • Game mechanics
    • Gamification
    • HCI methods

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