TY - GEN
T1 - Game-based HCI methods
T2 - 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
AU - Slegers, Karin
AU - Maurer, Bernhard
AU - Bleumers, Lizzy
AU - Krischkowsky, Alina
AU - Duysburgh, Pieter
AU - Blythe, Mark
PY - 2016/5/7
Y1 - 2016/5/7
N2 - The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
AB - The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
KW - Game design elements
KW - Game dynamics
KW - Game mechanics
KW - Gamification
KW - HCI methods
UR - http://www.scopus.com/inward/record.url?scp=85014672102&partnerID=8YFLogxK
U2 - 10.1145/2851581.2856476
DO - 10.1145/2851581.2856476
M3 - Conference contribution
AN - SCOPUS:85014672102
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 3484
EP - 3491
BT - CHI EA 2016
PB - Association for Computing Machinery, Inc
CY - New York, NY, United States
Y2 - 7 May 2016 through 12 May 2016
ER -