Game-based HCI methods: Workshop on playfully engaging users in design

Karin Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, Mark Blythe

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.

Original languageEnglish
Title of host publicationCHI EA 2016
Subtitle of host publication#chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York, NY, United States
PublisherACM
Pages3484-3491
Number of pages8
ISBN (Electronic)9781450340823
DOIs
Publication statusPublished - 7 May 2016
Event34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States
Duration: 7 May 201612 May 2016

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume07-12-May-2016

Conference

Conference34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
Country/TerritoryUnited States
CitySan Jose
Period7/05/1612/05/16

Keywords

  • Game design elements
  • Game dynamics
  • Game mechanics
  • Gamification
  • HCI methods

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