@inproceedings{8e434e446e61418381fed3a99903269d,
title = "Game-based HCI methods: Workshop on playfully engaging users in design",
abstract = "The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.",
keywords = "Game design elements, Game dynamics, Game mechanics, Gamification, HCI methods",
author = "Karin Slegers and Bernhard Maurer and Lizzy Bleumers and Alina Krischkowsky and Pieter Duysburgh and Mark Blythe",
year = "2016",
month = may,
day = "7",
doi = "10.1145/2851581.2856476",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "ACM",
pages = "3484--3491",
booktitle = "CHI EA 2016",
address = "United States",
note = "34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 ; Conference date: 07-05-2016 Through 12-05-2016",
}