TY - GEN
T1 - Game intelligence
AU - Devlin, Sam
AU - Cowling, Peter I.
AU - Kudenko, Daniel
AU - Goumagias, Nikolaos
AU - Nucciareli, Alberto
AU - Cabras, Ignazio
AU - Fernandes, Kiran Jude
AU - Li, Feng
N1 - Publisher Copyright:
© 2014 IEEE.
Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.
PY - 2014/8/26
Y1 - 2014/8/26
N2 - Game Intelligence is knowledge gained by the player or by analysing the data players generate by playing digital games. Serious games for education, raising public awarenesss or changing the players' behaviour are well established and have provided Game Intelligence for decades [1]. However, more recently a trend has begun, inspired by the success of FoldIt [2], [3], of developing games for scientific discovery. These games lower the barrier of entry to complex scientific topics, allowing gamers to contribute to cutting edge research. We argue that this approach is currently underutilized and explore a vision where these games have wider impact. Furthermore, we will discuss the potential of extracting Game Intelligence from games designed originally for entertainment, potentially making all games into scientific discovery games.
AB - Game Intelligence is knowledge gained by the player or by analysing the data players generate by playing digital games. Serious games for education, raising public awarenesss or changing the players' behaviour are well established and have provided Game Intelligence for decades [1]. However, more recently a trend has begun, inspired by the success of FoldIt [2], [3], of developing games for scientific discovery. These games lower the barrier of entry to complex scientific topics, allowing gamers to contribute to cutting edge research. We argue that this approach is currently underutilized and explore a vision where these games have wider impact. Furthermore, we will discuss the potential of extracting Game Intelligence from games designed originally for entertainment, potentially making all games into scientific discovery games.
UR - http://www.scopus.com/inward/record.url?scp=84910088669&partnerID=8YFLogxK
U2 - 10.1109/CIG.2014.6932917
DO - 10.1109/CIG.2014.6932917
M3 - Conference contribution
SN - 9781479935468
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2014)
PB - IEEE
CY - Piscataway, NJ
T2 - IEEE Conference on Computational Intelligence and Games (CIG 2014)
Y2 - 26 August 2014
ER -