Abstract
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A * algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.
Original language | English |
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Title of host publication | Proceedings 2010 IEEE 5th International Conference on Bio-Inspired Computing |
Subtitle of host publication | Theories and Applications, BIC-TA 2010 |
Publisher | IEEE |
Pages | 1417-1423 |
Number of pages | 7 |
ISBN (Electronic) | 9781424464401 |
ISBN (Print) | 9781424464388, 9781424464371 |
DOIs | |
Publication status | Published - 29 Nov 2010 |
Event | 2010 IEEE 5th International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2010 - Changsha, China Duration: 23 Sept 2010 → 26 Sept 2010 |
Conference
Conference | 2010 IEEE 5th International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2010 |
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Country/Territory | China |
City | Changsha |
Period | 23/09/10 → 26/09/10 |