Abstract
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A * algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.
| Original language | English |
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| Title of host publication | Proceedings 2010 IEEE 5th International Conference on Bio-Inspired Computing |
| Subtitle of host publication | Theories and Applications, BIC-TA 2010 |
| Publisher | IEEE |
| Pages | 1417-1423 |
| Number of pages | 7 |
| ISBN (Electronic) | 9781424464401 |
| ISBN (Print) | 9781424464388, 9781424464371 |
| DOIs | |
| Publication status | Published - 29 Nov 2010 |
| Event | 2010 IEEE 5th International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2010 - Changsha, China Duration: 23 Sept 2010 → 26 Sept 2010 |
Conference
| Conference | 2010 IEEE 5th International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2010 |
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| Country/Territory | China |
| City | Changsha |
| Period | 23/09/10 → 26/09/10 |