Goals and the perception of distance and time in virtual environments

Angie Johnson, Kenny Coventry, Emine Mine Thompson

Research output: Contribution to conferencePaperpeer-review

Abstract

Individuals rarely walk in an environment without a purpose. However, the influence of goals on the development of ‘cognitive maps’ has largely been ignored. The results of t wo experiments are reported that investigated the role of both goals and environmental structures on me mory for distance and time in Virtual Reality (VR) environments. Experiments 1 and 2 compared the effect of goals varying in urgency and desirability , on memory for distance and time in VR environments with (Experiment 1) and without turns (Experiment 2). Striking effects of goals were found for memory for distance and time in both environments. Experiment 3 examined the origins of these goals effects through the use of physiological measurement and mood scales . Results show that goals influence distance estimation as a function of the degree of urgency experienced in situ, and not as a function of overall mood state or arousal they induce.
Original languageEnglish
Publication statusPublished - 2010
EventProceedings of the 32nd Annual Conference of the Cognitive Science Society - Portland, Oregon, USA
Duration: 1 Jan 2010 → …
http://palm.mindmodeling.org/cogsci2010/

Conference

ConferenceProceedings of the 32nd Annual Conference of the Cognitive Science Society
Period1/01/10 → …
Internet address

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